Spray Rendering


Spray rendering is a framework for creating and experimenting with different visualization techniques. The name spray rendering is derived from the metaphor of using a virtual spray can to paint data sets. Depending on the type of `paint' in the can, data can be highlighted in different ways. Spray rendering is not limited to this particular metaphor. In fact, other metaphors that have also been used include a flashlight and a probe. Thus, when we speak of spray rendering, we are referring to the localized nature of the visualization algorithms and the manner in which the algorithms are `sent' to the data sets. Several advantages arise from looking at visualization algorithms this way. Among these are extensibility, grid independence and ability to handle large data sets. This paper presents the benefits, conceptual design, issues and the directions of spray rendering.


A postscript version of the paper in IEEE Computer Graphics and Applications, September 1994 is available through anonymous ftp to ftp.cse.ucsc.edu then get pub/reinas/papers/cga.spray.ps.gz, or click here .

Related papers include:

  1. Alex Pang and Craig Wittenbrink, "Spray Rendering as a Modular Visualization Environment" , Computer Graphics, Vol. 29, No. 2, FOCUS: Modular Visualization Environments, Past, Present, and Future, edited by Gordon Cameron, 1995, pp. 33-36.
  2. Alex Pang and Naim Alper, "Mix & Match: A Construction Kit for Visualization" , IEEE Visualization 1994 Conference Proceedings, 1994, pp. 302-309.
  3. Alex Pang, Naim Alper, Jeff Furman and Jiahua Wang, "Design Issues of Spray Rendering", , Compugraphics '93, 1993, pp. 58-67.
  4. Alex Pang and Kyle Smith, "Spray Rendering: Visualization Using Smart Particles" , IEEE Visualization 1993 Conference Proceedings, 1993, pp. 283-290.
  5. Alex Pang and Kyle Smith, "Spray Rendering: A New Framework for Visualization" , UCSC-CRL-93-01, January 1993.


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